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Weaver

Weavers use the ethereal lifeforce of the soul to heal and damage. They often have traditions and customs depending on where they learned to be a weaver.

Level Feature
1 Weavers bind, Spellcasting
2 Scholar subclass
3 Stat increase
4 Focus the soul
5 Subclass feature
6 Stat increase
7 Heal the soul
8 Subclass feature

Hit-die: d6
Primary stat(s): Mind
Armour: Shields
Weapons: Light
Magic: 4 + mind modifier

Spellcasting (Lv1)
You gain access to a large number of spells for the scholar. This differs from the “spellcasters” above in that your selection of spells listed is much larger and versatile. The spells will use your mind modifier for attack and saves checks rather than body or senses. Spells are organised by magic cost at the end of this class's description. You know a number of spells equal to your mind modifier + half your level (rounded down). Also whenever you level up you can choose to replace any number of your spells with another on the scholar list.

Weavers bind (Lv1)
Magic cost: 2
As an action you can weave a melody, or other form of magic, into restorative energy. Choose one creature within 18m, that creature regains 1d4 + mind modifier health .

Weaver subclass (Lv2)
At 2nd level you can choose your Weaver subclass, The subclasses are given more detail at the end of this class description.

Stat increase (Lv3)
At level 3 you can increase one of your three main attributes by 2 or two attributes by 1.

Focus the soul (Lv4)
Magic cost: 1
While you take a rest or break you can choose a number of creatures equal to your mind stat, those creatures can add a 1d6 to their health regained.

Subclass feature (Lv5)
You gain a feature from your subclass at this level.

Stat increase (Lv6)
At level 6 you can increase one of your three main attributes by 2 or two attributes by 1.

Heal the soul (Lv7)
Magic cost: 3
As an action You can utter enchantments of great healing, this heals your and up to 3 other creatures within range 2d6 + mind modifier health. This feature can only be used once per rest.

Subclass feature (Lv8)
You gain a feature from your subclass at this level.

Scholar subclass: Minstrel

You have taken up an instrument and record legends, myths and songs to preserve your magic.

Song tokens (Lv2)
Whenever you heal a creature or succeed a mind check you gain a song token. This token can be used to replace the magic cost of a spell or feature. You can only have up to 3 tokens at any given point.

Spell lore (Lv5)
You learn one spell from the scholar list of your choice. It does not count against your spells known.

Arcane stitch (Lv8)
Magic cost: 5
As an action you can sing a song that melts the mind of enemies. Choose one enemy within 15m, the chosen enemy must make a mind save or become catatonic for 1 minute and take 1d10 psychic damage. On a success the creature only takes half damage and duffers no additional effects. To keep the enemy catatonic you must use actions on your subsequent turns to keep this effect active.

Scholar subclass: Life blood

Life Bloods often take part in old magic to enhance a person's vigour.

Boon of blood(Lv2)
Magic cost: 3
As an action you can choose an ally within 6m and give them a burst of energy and vigour. The target of this effect gains 1d6 overheal, +2 to damage rolls that use body or senses, and a speed increase of 6m. These effects last for 1 minute or if a character becomes, stunned, catatonic, or incapacitated.

Blessings of life (Lv5)
Magic cost: 3
As a reaction you can stave off death for an ally, choose an ally within 15m who would die from an attack. That ally would drop to 1 health instead of zero and dying. The targeted character also gains a temporary armour buff of +12 until the start of their next turn.

Ancient healer (Lv8)
Whenever you roll for the healing of a spell or feature you can take the average amount of healing (Average healing = Average die roll + modifiers + misc) instead of rolling. You cannot roll and choose to have this feature activated you must state you use this feature before rolling.